Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
25 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
25 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Reed Washington is sent to a new community or parish to preach The Word among the poor. |
3 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Opponents of Reed Washington's belief system ambush Reed Washington. |
4 |
32 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
32 |
Became a Rogue (Thief). |
5 |
33 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Promoted to Rogue (Thief) rank 1. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
37 |
Betrayed by a friend. One of Reed Washington's Contacts or Allies betrays Reed Washington, ending Reed Washington's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
Reed Washington's work ends up coming home with Reed Washington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
41 |
Find valuable salvage. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
45 |
Attempted a risky adventure and was wildly successful. |
9 |
46 |
Promoted to Drifter (Scavenger) rank 2. |