Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Reese Lambert do not know what happened to Reese Lambert. There is a gap in Reese Lambert's memory. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
24 |
Victim of a crime |
2 |
24 |
Forced to muster out. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
27 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Reese Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Explorer (Scout). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Scout (Courier). |
5 |
31 |
Perform an exemplary service for the scouts. |
5 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
32 |
Continued as Scout (Courier). |
6 |
36 |
Spend several years jumping from world to world in Reese Lambert's scout ship. |
7 |
36 |
Continued as Scout (Courier). |
7 |
38 |
Psychologically damaged by Reese Lambert's time in the scouts. |
7 |
40 |
Promoted to Scout (Courier) rank 2. |
8 |
40 |
Continued as Scout (Courier). |
8 |
44 |
Reese Lambert's ship is damaged, and Reese Lambert have to hitch-hike Reese Lambert's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
44 |
Failed to qualify for Corporate (Citizen). |
9 |
44 |
Returned to Drifter (Scavenger). |
9 |
45 |
Suffer from a life-threatening illness. |
10 |
45 |
Failed to qualify for Worker (Citizen). |
10 |
45 |
Returned to Drifter (Barbarian). |
10 |
46 |
Reese Lambert do not know what happened to Reese Lambert. There is a gap in Reese Lambert's memory. |