Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
An expedition or voyage goes wrong, leaving Reid Macks stranded in the wilderness. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
23 |
Reid Macks learn something Reid Macks should not have – a corporate secret, a political scandal – which Reid Macks can profit from illegally. |
2 |
25 |
Promoted to Citizen (Corporate) rank 1. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
A good deal ensures Reid Macks is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A good deal ensures Reid Macks is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A series of bad deals and decisions force Reid Macks into bankruptcy. Reid Macks salvages what Reid Macks can. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Attempted a risky adventure and was injured. |
7 |
40 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
43 |
Attempted a risky adventure and was wildly successful. |