Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Richard Buckman into bankruptcy. Richard Buckman salvages what Richard Buckman can. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Richard Buckman's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
Spend several years jumping from world to world in Richard Buckman's scout ship. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Psychologically damaged by Richard Buckman's time in the scouts. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
39 |
Gained a contact. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Richard Buckman's Contacts or Allies betrays Richard Buckman, ending Richard Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Richard Buckman refused an offer of inducements to betray Richard Buckman's faith. Gain 4 enemies. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |