Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
29 |
Offered job by a patron. Now owe him a favor. |
3 |
31 |
Became a Citizen (Colonist). |
3 |
33 |
Advanced training in a specialist field. |
3 |
35 |
Forced to continue current assignment. |
3 |
35 |
Promoted to Citizen (Colonist) rank 1. |
4 |
35 |
Continued as Citizen (Colonist). |
4 |
36 |
A revolution, attack or other unusual event throws Ritthy Alardice's life into chaos, forcing Ritthy Alardice to leave the planet. |
5 |
36 |
Failed to qualify for Thief (Rogue). |
5 |
36 |
Submitted to the draft. |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
40 |
Risk Ritthy Alardice's fortune on a possibility lucrative deal and win. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Moved to a new world. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Became a Rogue (Enforcer). |
7 |
45 |
Crime pays off. Gain victim as Enemy. |
7 |
48 |
Promoted to Rogue (Enforcer) rank 1. |