Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Robert Hamilton's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Good fortune |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Moved to a new world. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Robert Hamilton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Failed to qualify for Colonist (Citizen). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
45 |
Attacked by enemies that Robert Hamilton easily defeat. |
8 |
45 |
Gain Enemy if Robert Hamilton don't already have one. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |