Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Injured. Fully recovered. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Roman Robins's work ends up coming home with Roman Robins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
26 |
Crime pays off. Gain victim as Enemy. |
4 |
28 |
Continued as Rogue (Pirate). |
4 |
29 |
Involved in a gambling ring. |
5 |
32 |
Continued as Rogue (Pirate). |
5 |
33 |
Roman Robins spend months in the dangerous criminal underworld. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Rogue (Pirate). |
7 |
41 |
Crime pays off. Gain victim as Enemy. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
46 |
Roman Robins do not know what happened to Roman Robins. There is a gap in Roman Robins's memory. |