Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
2 |
25 |
Betrayed by a friend. One of Ronnie Richards's Contacts or Allies betrays Ronnie Richards, ending Ronnie Richards's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Ronnie Richards's business or ship thrives. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
34 |
Risk Ronnie Richards's fortune on a possibility lucrative deal and win. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
40 |
Imperial trade restrictions force Ronnie Richards out of business. |
7 |
40 |
Became a Citizen (Worker). |
7 |
43 |
Ronnie Richards learn something Ronnie Richards should not have – a corporate secret, a political scandal – which Ronnie Richards can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
7 |
44 |
Promoted to Citizen (Worker) rank 1. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Ronnie Richards's business expands, Ronnie Richards's corporation grows, or the colony thrives. |