Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
28 |
Returned to Drifter (Wanderer). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Roosevelt Meyer's Contacts or Allies betrays Roosevelt Meyer, ending Roosevelt Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Scholar (Scientist). |
7 |
40 |
Assigned to work on a secret project for a patron or organisation. |
7 |
40 |
Promoted to Scholar (Scientist) rank 1. |
8 |
40 |
Continued as Scholar (Scientist). |
8 |
41 |
Make a breakthrough in Roosevelt Meyer's field. |
8 |
44 |
Promoted to Scholar (Scientist) rank 2. |
9 |
44 |
Voluntarily left Scientist |
9 |
44 |
Returned to Drifter (Scavenger). |
9 |
47 |
Suffer from a life-threatening illness. |