Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Royce Skidd foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Vessel participates in a notable military engagement. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
29 |
Commanding officer takes an interest in Royce Skidd's career. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Scarred. Fully recovered. |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Find valuable salvage. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Drafted into Explorer |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Scout (Explorer). |
7 |
42 |
Spend several years jumping from world to world in Royce Skidd's scout ship. |
8 |
44 |
Voluntarily left Explorer |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |