Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Gained a contact. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Ruel Chambers foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
30 |
During a battle, defeat or victory depends on Ruel Chambers's actions. The ship suffers severe damage and Ruel Chambers is blamed for the disaster. Ruel Chambers is court - martialled and discharged. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Opponents of Ruel Chambers's belief system ambush Ruel Chambers. |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Severely injured. Owe 20,000 for medical bills. |
5 |
34 |
Gain Enemy if Ruel Chambers don't already have one. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Contact with Government. |
7 |
39 |
Voluntarily left Barbarian |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
Imperial trade restrictions force Ruel Chambers out of business. |
8 |
43 |
Became a Rogue (Thief). |
8 |
46 |
Ruel Chambers commit a legendary crime. |
8 |
47 |
Promoted to Rogue (Thief) rank 1. |