Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Ruel Garcia foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Nearly killed. Fully recovered. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Ruel Garcia's Contacts or Allies betrays Ruel Garcia, ending Ruel Garcia's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Ruel Garcia faith is shaken. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
35 |
Ruel Garcia faith is shaken. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
36 |
Opponents of Ruel Garcia's belief system ambush Ruel Garcia. |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Became a Merchant (Free Trader). |
8 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
43 |
Continued as Merchant (Free Trader). |
9 |
46 |
Ruel Garcia's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |