Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Rush Shea is blamed for an accident that causes the death of several crew members. Rush Shea's guilt drives Rush Shea to excel. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Rush Shea's Contacts or Allies betrays Rush Shea, ending Rush Shea's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Gained a contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A series of bad deals and decisions force Rush Shea into bankruptcy. Rush Shea salvages what Rush Shea can. |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Returned to Drifter (Barbarian). |
8 |
44 |
Betrayed by a friend. One of Rush Shea's Contacts or Allies betrays Rush Shea, ending Rush Shea's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Switched to Drifter (Wanderer). |