Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attempted a risky adventure and was sent to prison. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was injured. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
31 |
Russel Holt learn something Russel Holt should not have – a corporate secret, a political scandal – which Russel Holt can profit from illegally. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Russel Holt is rewarded for Russel Holt's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
38 |
Voluntarily left Corporate |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
44 |
Russel Holt do not know what happened to Russel Holt. There is a gap in Russel Holt's memory. |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
46 |
Russel Holt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |