Craftsman Russel Morris  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 49 M 3 (-1) 2 (-2) 4 (-1) 11 (1) 10 (1) 9 (1)324BA9
Smiling, Unsure
 
Skills
Advocate 1
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Power) 1
Explosives 1
Flyer (Grav) 1
Gun Combat 0
Investigate 0
Mechanic 1
Medic 1
Persuade 1
Profession (Worker/Armourer) 2
Profession (Sports/Team Ball Sports) 1
Recon 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Citizen Worker Craftsman46
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Uncover a major conspiracy against Russel Morris's employers.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 23 Scarred. Fully recovered. Owe 5,000 for medical bills.
3 23 Became a Citizen (Worker).
3 26 Russel Morris's business expands, Russel Morris's corporation grows, or the colony thrives.
3 27 Promoted to Citizen (Worker) rank 1.
4 27 Continued as Citizen (Worker).
4 31 Political upheaval strikes Russel Morris's homeworld, and Russel Morris is caught up in the revolution.
4 31 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 31 Continued as Citizen (Worker).
5 34 Russel Morris is rewarded for Russel Morris's diligence or cunning.
5 35 Promoted to Citizen (Worker) rank 3.
6 35 Continued as Citizen (Worker).
6 36 Russel Morris's business expands, Russel Morris's corporation grows, or the colony thrives.
6 39 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
7 39 Continued as Citizen (Worker).
7 43 Injured.
8 43 Continued as Citizen (Worker).
8 44 Good fortune
8 47 Forced to muster out.
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