Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Russell Knight is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Encounter a Psionic institute. |
4 |
32 |
Tested for psionic powers |
5 |
33 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
36 |
Refuse to misuse powers for personal gain. |
5 |
37 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
37 |
Continued as Psion (Psi-Warrrior). |
6 |
39 |
Psionic abilities make Russell Knight uncomfortable to be around. One contact or ally becomes a rival. |
6 |
41 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
7 |
41 |
Continued as Psion (Psi-Warrrior). |
7 |
44 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Psion (Psi-Warrrior) rank 3. |
8 |
45 |
Continued as Psion (Psi-Warrrior). |
8 |
47 |
An anti-psi cult or gang attempts to expose or attack Russell Knight. |