Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A crime lord considers Sam McMillan his protégé. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 4. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
6 |
36 |
Became a Scholar (Physician). |
6 |
39 |
An expedition or voyage goes wrong, leaving Sam McMillan stranded in the wilderness. |
7 |
39 |
Became a Merchant (Broker). |
7 |
43 |
A series of bad deals and decisions force Sam McMillan into bankruptcy. Sam McMillan salvages what Sam McMillan can. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Opponents of Sam McMillan's belief system ambush Sam McMillan. |
8 |
44 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
9 |
44 |
Became a Noble (Diplomat) with the new title Intern. |
9 |
47 |
time as a ruler or playboy gives Sam McMillan a wide range of experiences. |
9 |
48 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |