Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
When dealing with an alien race, Same Ruth botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Same Ruth's ship is damaged, and Same Ruth have to hitch-hike Same Ruth's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Spend several years jumping from world to world in Same Ruth's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Psychologically damaged by Same Ruth's time in the scouts. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Severely injured. Fully recovered. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
32 |
Moved to a new world. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
6 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
43 |
Hard times caused by a lack of interstellar trade costs Same Ruth Same Ruth's job. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired. |
8 |
46 |
A new romantic starts. Gain an Ally. |