Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Sammie Johnson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Navy (Flight). |
4 |
33 |
Injured. |
5 |
33 |
Became a Scout (Courier). |
5 |
37 |
When dealing with an alien race, Sammie Johnson botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Sammie Johnson have no idea what happened to Sammie Johnson – they found Sammie Johnson's ship drifting on the fringes of friendly space. |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
Scarred. Owe 5,000 for medical bills. |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Sammie Johnson do not know what happened to Sammie Johnson. There is a gap in Sammie Johnson's memory. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |