Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Fully recovered. |
2 |
20 |
Became a Scholar (Physician). |
2 |
24 |
Work leads to a considerable breakthrough. |
2 |
24 |
Promoted to Scholar (Physician) rank 1. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
27 |
Make a breakthrough in Sammie Woods's field. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
34 |
A disaster leaves several injured, and others blame Sammie Woods, forcing Sammie Woods to leave Sammie Woods's career. Gain a Rival. |
5 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
37 |
Spend several years jumping from world to world in Sammie Woods's scout ship. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Explorer (Scout). |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
42 |
Psychologically damaged by Sammie Woods's time in the scouts. |
7 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
42 |
Continued as Scout (Surveyor). |
8 |
46 |
Perform an exemplary service for the scouts. |