Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Sampson Heriot went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Became a Merchant (Broker). |
5 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Make an unexpected connection outside Sampson Heriot's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
42 |
Voluntarily left Broker |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
43 |
Sampson Heriot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Scholar (Scientist). |
9 |
46 |
Refused to perform research that goes against Sampson Heriot's conscience. |
9 |
47 |
Promoted to Scholar (Scientist) rank 1. |