Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
29 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
5 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Gain Enemy if Sanford Dickman don't already have one. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Sanford Dickman's Contacts or Allies betrays Sanford Dickman, ending Sanford Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Entertainer (Artist). |
7 |
41 |
One of Sanford Dickman's pieces of art is stolen, and the investigation brings Sanford Dickman into the criminal underworld. |
7 |
41 |
Promoted to Entertainer (Artist) rank 1. |
8 |
41 |
Continued as Entertainer (Artist). |
8 |
43 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Continued as Entertainer (Artist). |
9 |
46 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
9 |
49 |
Forced to continue current assignment. |
9 |
49 |
Promoted to Entertainer (Artist) rank 2. |