Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Sanford Shea's business expands, Sanford Shea's corporation grows, or the colony thrives. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Performer (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Sanford Shea's normal circles. Gain a Contact. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
A sudden war destroys Sanford Shea's trade routes and contacts, forcing Sanford Shea to flee that region of space. |
5 |
31 |
Gain rebels as Enemy |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Sanford Shea's business or ship thrives. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
42 |
Voluntarily left Merchant Marine |
8 |
42 |
Returned to Citizen (Colonist). |
8 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Sanford Shea is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |