Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
22 |
Failed to qualify for Pirate (Rogue). |
3 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Corporate (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
30 |
Sanford Ward's work ends up coming home with Sanford Ward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
30 |
Became a Citizen (Colonist). |
6 |
33 |
Good fortune |
6 |
34 |
Promoted to Citizen (Colonist) rank 1. |
7 |
34 |
Voluntarily left Colonist |
7 |
34 |
Became a Scout (Surveyor). |
7 |
36 |
Psychologically damaged by Sanford Ward's time in the scouts. |
8 |
36 |
Returned to Drifter (Barbarian). |
8 |
39 |
Scarred. Owe 2,500 for medical bills. |
9 |
39 |
Became a Merchant (Free Trader). |
9 |
40 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
10 |
40 |
Switched to Drifter (Scavenger). |
10 |
42 |
Scarred. Owe 5,000 for medical bills. |
11 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
42 |
Retired at age 42. |
11 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
45 |
Someone more charismatic but less devout than Sanford Ward has become Sanford Ward's superior. |
11 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |