Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
A revolution, attack or other unusual event throws Saul Howard's life into chaos, forcing Saul Howard to leave the planet. |
4 |
27 |
Switched to Merchant (Broker). |
4 |
30 |
A good deal ensures Saul Howard is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Given advanced training in a specialist field |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
A good deal ensures Saul Howard is living the high life for a few years. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Courier). |
7 |
42 |
Saul Howard spend a great deal of time on the fringes of Charted Space. |
7 |
42 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Saul Howard inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |