Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Good fortune |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Scott Stevens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Scott Stevens foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Abuse Scott Stevens's position for profit. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Moved to a new world. |
6 |
35 |
Voluntarily left Engineer/Gunner |
6 |
35 |
Became a Scholar (Physician). |
6 |
39 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
40 |
Entangled in a bureaucratic or legal morass that distracts Scott Stevens from Scott Stevens's work. |
7 |
43 |
Promoted to Scholar (Physician) rank 1. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
45 |
Make a breakthrough in Scott Stevens's field. |