Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Sean Saxon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Sean Saxon's Contacts or Allies betrays Sean Saxon, ending Sean Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Merchant (Broker). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Sean Saxon's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Sean Saxon's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Sean Saxon's normal circles. Gain a Contact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Citizen (Colonist). |
8 |
46 |
Sean Saxon is rewarded for Sean Saxon's diligence or cunning. |
8 |
48 |
Promoted to Citizen (Colonist) rank 1. |