Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Unit is slaughtered in a disastrous battle, for which Seth Gray blame Seth Gray's commander. Gain commander as Enemy. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
24 |
Seth Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Citizen (Colonist). |
4 |
27 |
Advanced training in a specialist field. |
4 |
28 |
Promoted to Citizen (Colonist) rank 1. |
5 |
28 |
Continued as Citizen (Colonist). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
32 |
Continued as Citizen (Colonist). |
6 |
36 |
A revolution, attack or other unusual event throws Seth Gray's life into chaos, forcing Seth Gray to leave the planet. |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
38 |
Betrayed by a friend. One of Seth Gray's Contacts or Allies betrays Seth Gray, ending Seth Gray's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
40 |
A prank goes horribly wrong. Gain an Enemy |
8 |
40 |
Dropped out of the merchant academy. |
9 |
40 |
Continued as Drifter (Barbarian). |
9 |
42 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
10 |
42 |
Failed to qualify for Scientist (Scholar). |
10 |
42 |
Switched to Drifter (Scavenger). |
10 |
43 |
Amnesia. |
10 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired at age 46. |