Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
38 |
Seymour Hunniford is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Retired. |
7 |
40 |
Good fortune. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |