Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Shane Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Citizen (Worker). |
3 |
24 |
Shane Welter's business expands, Shane Welter's corporation grows, or the colony thrives. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
30 |
Gained a contact. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
35 |
Shane Welter learn something Shane Welter should not have – a corporate secret, a political scandal – which Shane Welter can profit from illegally. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Gained a contact. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
39 |
Voluntarily left Worker |
7 |
39 |
Became a Army (Cavalry) with the new title Private. |
7 |
43 |
Unit is slaughtered in a disastrous battle, for which Shane Welter blame Shane Welter's commander. Gain commander as Enemy. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
47 |
Imperial trade restrictions force Shane Welter out of business. |