Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Shawn Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
27 |
Attacked by enemies that Shawn Buckman easily defeat. |
3 |
27 |
Gain Enemy if Shawn Buckman don't already have one. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Shawn Buckman's Contacts or Allies betrays Shawn Buckman, ending Shawn Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
Spend several years jumping from world to world in Shawn Buckman's scout ship. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
35 |
Shawn Buckman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Shawn Buckman fail to help. Gain an Enemy. |
6 |
35 |
Shawn Buckman have no idea what happened to Shawn Buckman – they found Shawn Buckman's ship drifting on the fringes of friendly space. |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
42 |
Perform an exemplary service for the scouts. |
8 |
42 |
Continued as Scout (Surveyor). |
8 |
45 |
Shawn Buckman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |