Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Shelly Lobb is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Shelly Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Scientist (Scholar). |
4 |
24 |
Switched to Drifter (Wanderer). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Shelly Lobb is chosen to represent Shelly Lobb's faith in a vid show or other highly public forum. |
6 |
31 |
Continued as Believer (Missionary/Humanitarian). |
6 |
32 |
Shelly Lobb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Shelly Lobb faith is shaken. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Shelly Lobb refused an offer of inducements to betray Shelly Lobb's faith. Gain 3 enemies. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Voluntarily left Missionary/Humanitarian |
9 |
43 |
Retired. |
9 |
47 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |