Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Failed to qualify for Enforcer (Rogue). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
25 |
Offered job by a patron. Now owe him a favor. |
4 |
26 |
Became a Scout (Courier). |
4 |
29 |
Sherman Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherman Pettitt fail to help. Gain an Enemy. |
4 |
29 |
Psychologically damaged by Sherman Pettitt's time in the scouts. |
5 |
30 |
Continued as Scout (Courier). |
5 |
32 |
Sherman Pettitt have no idea what happened to Sherman Pettitt – they found Sherman Pettitt's ship drifting on the fringes of friendly space. |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
34 |
Sherman Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Became a Entertainer (Journalist). |
7 |
35 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
35 |
Switched to Drifter (Wanderer). |
8 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
39 |
Continued as Drifter (Wanderer). |
9 |
43 |
Attempted a risky adventure and was injured. |
9 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Voluntarily left Wanderer |
10 |
43 |
Retired. |
10 |
46 |
A new romantic starts. Gain an Ally. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |