Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Shirley Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Shirley Hawkins's ship is damaged, and Shirley Hawkins have to hitch-hike Shirley Hawkins's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Shirley Hawkins refuse to secretly provide religious rites for a dying leader or noble, because they do not share Shirley Hawkins's faith. |
4 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
30 |
Continued as Believer (Mainstream Believer). |
5 |
31 |
Shirley Hawkins accepted an offer of inducements to betray Shirley Hawkins's faith. Gain 150,000 in cash. |
5 |
34 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
37 |
Shirley Hawkins is rewarded for Shirley Hawkins's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Colonist) rank 1. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
41 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Switched to Drifter (Wanderer). |
9 |
46 |
Suffer from a life-threatening illness. |