Sid McNab  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 49 M 6 (0) 3 (-1) 7 (0) 9 (1) 7 (0) 9 (1)637979
Composed, Nuanced, Overly muscular to the point of immobility
 
Skills
Admin 0
Athletics 0
Broker 0
Electronics (Comms) 1
Gun Combat 0
Heavy Weapons 0
Melee (Blade) 2
Persuade 1
Profession (Colonist) 0
Recon 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Merchant Merchant Marine Crewman01
Noble Dilettante Wastrel11
Drifter Barbarian 03
Merchant Broker 01
Drifter Wanderer 11
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 22 Scarred. Fully recovered.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Voluntarily left Merchant Marine
3 26 Became a Noble (Dilettante) with the new title Wastrel.
3 27 Refused a challenge to a duel for Sid McNab's honour and standing.
3 30 Promoted to Noble (Dilettante) rank 1.
4 30 Voluntarily left Dilettante
4 30 Failed to qualify for Law Enforcement (Agent).
4 30 Became a Drifter (Barbarian).
4 32 Attacked by enemies that Sid McNab easily defeat.
4 32 Gain Enemy if Sid McNab don't already have one.
5 34 Continued as Drifter (Barbarian).
5 37 Attempted a risky adventure and was injured.
5 37 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 38 Continued as Drifter (Barbarian).
6 41 Suffer from a life-threatening illness.
7 41 Switched to Merchant (Broker).
7 43 Embroiled in legal trouble.
8 45 Voluntarily left Broker
8 45 Switched to Drifter (Wanderer).
8 47 Find valuable salvage.
8 49 Promoted to Drifter (Wanderer) rank 1.
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