Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Silas Fallow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
Gained a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
Silas Fallow spend months in the dangerous criminal underworld. |
4 |
34 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
34 |
Voluntarily left Pirate |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Courier). |
5 |
35 |
Silas Fallow's ship is damaged, and Silas Fallow have to hitch-hike Silas Fallow's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 1 Contacts. Gain 1 Enemies. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
38 |
Spend time with an alien race. Gain a contact. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Silas Fallow far from home. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
47 |
Silas Fallow is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |