Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Sim Anderson's ship is damaged, and Sim Anderson have to hitch-hike Sim Anderson's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Spent time maintaining and using heavy vehicles. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
32 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
36 |
Vessel participates in a notable military engagement. |
7 |
36 |
Continued as Navy (Line/Crew). |
7 |
37 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
7 |
40 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
40 |
Continued as Navy (Line/Crew). |
8 |
41 |
Special assignment or duty on board ship. |
8 |
44 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Flight (Navy). |
9 |
44 |
Continued as Navy (Line/Crew). |
9 |
47 |
Special assignment or duty on board ship. |
9 |
48 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |