Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Thief (Rogue). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
26 |
Attempted a risky adventure and was injured. |
2 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
29 |
Continued as Drifter (Barbarian). |
3 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
33 |
Became a Scholar (Field Researcher). |
4 |
36 |
Refuse to join a cheat in some fashion. |
4 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
37 |
Continued as Scholar (Field Researcher). |
5 |
39 |
Refuse to join a cheat in some fashion. |
5 |
41 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
41 |
Continued as Scholar (Field Researcher). |
6 |
42 |
An expedition or voyage goes wrong, leaving Sim Oneil stranded in the wilderness. |
7 |
42 |
Became a Scout (Explorer). |
7 |
46 |
When dealing with an alien race, Sim Oneil have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |