Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A series of bad deals and decisions force Smith Dinan into bankruptcy. Smith Dinan salvages what Smith Dinan can. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Encounter a Psionic institute. |
4 |
32 |
Tested for psionic powers |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Pirate (Rogue). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Smith Dinan's Contacts or Allies betrays Smith Dinan, ending Smith Dinan's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Scout (Surveyor). |
7 |
39 |
When dealing with an alien race, Smith Dinan botch an opportunity to gather extra intelligence about them. |
7 |
39 |
Psychologically damaged by Smith Dinan's time in the scouts. |
7 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
42 |
Continued as Scout (Surveyor). |
8 |
45 |
Psychologically damaged by Smith Dinan's time in the scouts. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
46 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |