Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attacked by enemies that Son Priest easily defeat. |
2 |
26 |
Gain Enemy if Son Priest don't already have one. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Son Priest do not know what happened to Son Priest. There is a gap in Son Priest's memory. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Son Priest's Contacts or Allies betrays Son Priest, ending Son Priest's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Son Priest secretly provide religious rites for a dying leader or noble, although they do not share Son Priest's faith. Gain an Ally in the family and a Rival who disagrees with Son Priest's choice. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Son Priest come into conflict with a splinter group Son Priest's own religion which maintains Son Priest's version is the wrong one. Gain 1 Rivals. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Switched to Drifter (Wanderer). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
42 |
Gained a contact. |
9 |
44 |
Voluntarily left Wanderer |
9 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Opponents of Son Priest's belief system ambush Son Priest. |
9 |
47 |
Scarred. Owe 5,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |