Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Moved to a new world. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Scholar (Physician). |
2 |
21 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
27 |
Entangled in a bureaucratic or legal morass that distracts Son Reid from Son Reid's work. |
3 |
28 |
Promoted to Scholar (Physician) rank 1. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
32 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
32 |
Became a Scout (Explorer). |
5 |
36 |
When dealing with an alien race, Son Reid botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Son Reid have no idea what happened to Son Reid – they found Son Reid's ship drifting on the fringes of friendly space. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scout (Surveyor) with previous rank. |
6 |
40 |
Son Reid discover a world, item or information of worth to the Imperium. |
6 |
40 |
Promoted to Scout (Surveyor) rank 2. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Returned to Scout (Explorer). |
7 |
42 |
Son Reid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Son Reid fail to help. Gain an Enemy. |
7 |
42 |
Son Reid's ship is damaged, and Son Reid have to hitch-hike Son Reid's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 6 Contacts. Gain 1 Enemies. |
7 |
44 |
Promoted to Scout (Explorer) rank 2. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Scout (Courier) with previous rank. |
8 |
46 |
Son Reid survey an alien world. |