Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Steve Shackley's ship or starport is destroyed by criminals. Gain them as an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Steve Shackley's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Steve Shackley's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 4. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Risk Steve Shackley's fortune on a possibility lucrative deal and win. |