Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
26 |
Gain Enemy if Stuart Nevil don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Stuart Nevil do not know what happened to Stuart Nevil. There is a gap in Stuart Nevil's memory. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
32 |
Stuart Nevil's business expands, Stuart Nevil's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Scarred. Fully recovered. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
37 |
Attempted a risky adventure and was sent to prison. |
7 |
40 |
Became a Prisoner (Fixer). |
7 |
43 |
Stuart Nevil gain a new Rival among the inmates or guards. |
7 |
44 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
44 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
46 |
Assigned to difficult or backbreaking labour. |
8 |
48 |
Promoted to Prisoner (Inmate) rank 2. |
8 |
48 |
Paroled from prison. |