Stuart Nevil  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 49 M 4 (-1) 1 (-2) 6 (0) 8 (0) 4 (-1) 8 (0)416848
Discouraged
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Broker 1
Deception 1
Drive 0
Electronics (Sensors) 1
Language (Trokh (Aslan)) 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 11
Drifter Wanderer 02
Citizen Colonist 12
Drifter Barbarian 01
Prisoner Fixer 11
Prisoner Inmate 21
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 Embroiled in legal trouble.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Voluntarily left Free Trader
2 22 Became a Drifter (Wanderer).
2 26 Attacked by enemies and injured.
2 26 Lost eye or limb. Owe 5,000 for medical bills.
2 26 Gain Enemy if Stuart Nevil don't already have one.
3 26 Continued as Drifter (Wanderer).
3 30 Stuart Nevil do not know what happened to Stuart Nevil. There is a gap in Stuart Nevil's memory.
4 30 Became a Citizen (Colonist).
4 32 Stuart Nevil's business expands, Stuart Nevil's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Colonist) rank 1.
5 34 Continued as Citizen (Colonist).
5 36 Scarred. Fully recovered.
6 36 Failed to qualify for Explorer (Scout).
6 36 Switched to Drifter (Barbarian).
6 37 Attempted a risky adventure and was sent to prison.
7 40 Became a Prisoner (Fixer).
7 43 Stuart Nevil gain a new Rival among the inmates or guards.
7 44 Promoted to Prisoner (Fixer) rank 1.
8 44 Switched to Prisoner (Inmate) with previous rank.
8 46 Assigned to difficult or backbreaking labour.
8 48 Promoted to Prisoner (Inmate) rank 2.
8 48 Paroled from prison.
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