Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Scarred. Fully recovered. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Sullivan Macks join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Sullivan Macks is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
34 |
Switched to Agent (Intelligence). |
5 |
37 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Courier). |
6 |
41 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
41 |
Failed to qualify for Field Researcher (Scholar). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
Moved to a new world. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
47 |
Survived a risky adventure but gained nothing. |