Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Sumner Clarke is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
26 |
Attacked by enemies and injured. |
4 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Gain Enemy if Sumner Clarke don't already have one. |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Sumner Clarke's Contacts or Allies betrays Sumner Clarke, ending Sumner Clarke's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Citizen (Colonist). |
6 |
34 |
Sumner Clarke befriend a superior in the corporation or the colony. |
6 |
35 |
Promoted to Citizen (Colonist) rank 1. |
7 |
35 |
Continued as Citizen (Colonist). |
7 |
39 |
Advanced training in a specialist field. |
7 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
39 |
Continued as Citizen (Colonist). |
8 |
42 |
Sumner Clarke gain experience in a technical field as a computer operator or surveyor. |
8 |
43 |
Promoted to Citizen (Colonist) rank 3. |
9 |
43 |
Continued as Citizen (Colonist). |
9 |
46 |
Advanced training in a specialist field. |
9 |
47 |
Forced to muster out. |