Sydney Snape  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 49 M 3 (-1) 7 (0) 5 (-1) 9 (1) 7 (0) 5 (-1)375975
Close, Flagging, Haunted by a ghost
 
Skills
Admin 1
Astrogation 1
Athletics 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Investigate 1
Medic 1
Melee (Striking) 1
Melee (Unarmed) 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private01
Scout Courier 01
Agent Law Enforcement Rookie02
Scholar Physician 14
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 21 Severely injured. Owe 3,750 for medical bills.
2 21 Became a Scout (Courier).
2 23 Spend several years jumping from world to world in Sydney Snape's scout ship.
3 25 Voluntarily left Courier
3 25 Became a Agent (Law Enforcement) with the new title Rookie.
3 26 Advanced training in a specialist field.
4 29 Continued as Agent (Law Enforcement).
4 31 Sydney Snape's work ends up coming home with Sydney Snape, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Became a Scholar (Physician).
5 32 Entangled in a bureaucratic or legal morass that distracts Sydney Snape from Sydney Snape's work.
5 35 Promoted to Scholar (Physician) rank 1.
6 35 Continued as Scholar (Physician).
6 37 Entangled in a bureaucratic or legal morass that distracts Sydney Snape from Sydney Snape's work.
7 39 Continued as Scholar (Physician).
7 42 Win a prestigious prize for Sydney Snape's work.
8 43 Continued as Scholar (Physician).
8 45 Win a prestigious prize for Sydney Snape's work.
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