Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Taylor Fuller far from home. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Imperial trade restrictions force Taylor Fuller out of business. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Gained a contact. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Surveyor) with previous rank. |
5 |
32 |
Nearly killed. Owe 8,750 for medical bills. |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Go undercover to investigate an enemy. |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Taylor Fuller's work ends up coming home with Taylor Fuller, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
39 |
Became a Drifter (Scavenger). |
8 |
43 |
Gained a contact. |
8 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
45 |
Find valuable salvage. |