Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Te-Waeb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Te-Waeb is living the high life for a few years. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Returned to Scout (Explorer). |
3 |
24 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
30 |
Psychologically damaged by Te-Waeb's time in the scouts. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Failed to qualify for Courier (Scout). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Te-Waeb have been following false teachings! |
8 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
37 |
Became a Citizen (Corporate). |
8 |
39 |
Te-Waeb gain experience in a technical field as a computer operator or surveyor. |
9 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
41 |
Continued as Citizen (Corporate). |
9 |
44 |
Advanced training in a specialist field. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Continued as Citizen (Corporate). |
10 |
48 |
Te-Waeb rise to a position of power in Te-Waeb's colony or corporation. |
10 |
49 |
Promoted to Citizen (Corporate) rank 1. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |