Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
When dealing with an alien race, Theodore Dabs botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Theodore Dabs's ship is damaged, and Theodore Dabs have to hitch-hike Theodore Dabs's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 2 Contacts. Gain 2 Enemies. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
26 |
An investigation takes on a dangerous turn. |
3 |
26 |
Hard times caused by a lack of interstellar trade costs Theodore Dabs's job. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
31 |
Established a network of contacts. Gain 3 contacts. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Theodore Dabs's work ends up coming home with Theodore Dabs, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
37 |
Theodore Dabs is rewarded for Theodore Dabs's diligence or cunning. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
41 |
Theodore Dabs learn something Theodore Dabs should not have – a corporate secret, a political scandal – which Theodore Dabs can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
7 |
41 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
44 |
Theodore Dabs's business expands, Theodore Dabs's corporation grows, or the colony thrives. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
49 |
Hard times caused by a lack of interstellar trade costs Theodore Dabs Theodore Dabs's job. |