Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Thurman Matthews's work ends up coming home with Thurman Matthews, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Thurman Matthews's Contacts or Allies betrays Thurman Matthews, ending Thurman Matthews's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Entertainer (Artist). |
3 |
28 |
Find an Alien Artifact. |
3 |
28 |
Promoted to Entertainer (Artist) rank 1. |
4 |
28 |
Voluntarily left Artist |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Thurman Matthews's ship is damaged, and Thurman Matthews have to hitch-hike Thurman Matthews's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
36 |
Imperial trade restrictions force Thurman Matthews out of business. |
7 |
36 |
Became a Rogue (Thief). |
7 |
40 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
40 |
Voluntarily left Thief |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Gain Enemy if Thurman Matthews don't already have one. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
45 |
Attempted a risky adventure and was sent to prison. |